Playo is a mobile-first platform that helps people discover, book, and manage sports and fitness activities, especially those that are group or facility-based. It operates primarily in urban Indian cities and acts as a marketplace for sports venues, events, and communities.
Playo aims to make it easier for people to stay active, play socially, and maintain fitness by solving three main problems:
To communicate Playo’s product offering, value, and user experience clearly and cohesively, I’ve structured all key information into a unified table. This helps consolidate interlinked details in one place for easy reference and discussion.
Features/Offerings | Description | Who is it for? | Problems It Solves | Core Value Prop | How Core Value Prop is Experienced |
---|---|---|---|---|---|
Join a Game / Pre-Organised Match | Lets users join open games hosted by others, based on location, sport, and skill level. | Players without a fixed group or new to a city. | Hard to find people to play with; lack of spontaneity or consistency in play. | Instant access to active games nearby with minimal coordination. | Users browse available games and join directly via the app. |
Book a Venue | Real-time booking of courts, fields, and fitness spaces across cities. | Anyone needing a physical space to play or train. | Hassle in venue discovery, availability checks, and booking. | Instant venue discovery and booking with transparency on timing and cost. | Search by sport/location, view time slots, and pay in-app. |
Create a Game / Host an Activity | Users can create matches, set rules, invite skill-matched players or share publicly. | Regular players or community builders. | Difficulty in match coordination, flaky players, and managing groups. | Power to host structured, skill-balanced matches with ease. | Host controls who joins, tracks RSVPs, and manages communications. |
Skill-Based Player Matching | Players are ranked or tagged based on skill level, enabling balanced match ups. | Competitive players or those who want fair games. | Mismatch in player skills leading to bad game experience. | Fair and engaging games through accurate player-level matchmaking. | Hosts can select skill criteria; Playo suggests matching players. |
Connect with Play pals | Discover and connect with compatible players nearby for casual or competitive play. | Users with unpredictable schedules or new to the area. | Not knowing whom to play with or how to build a network. | Social matching for sports friendships and team-building. | App suggests Playpals based on play history, sport, and location. |
Join Groups / Communities | Join interest-based or locality-based groups for specific sports or fitness levels. | People wanting to play consistently with like-minded others. | Difficult to build regular playing groups or community around a sport. | Community-driven participation and accountability. | Discover and join local groups based on availability, interests, or location. |
Fitness Cover | Insurance-like protection for injuries during Playo-booked activities (where applicable). | Regular players, parents of children attending academies, injury-prone athletes. | Fear of injury expenses or liability, especially in intense sports. | Safety assurance that encourages risk-free participation. | Coverage details shown while booking; claims handled through app or partner platform. |
Track Game & Physical Activities | Monitor personal game history, match stats, and physical activity trends. | Casual or serious players wanting motivation or performance feedback. | No personal tracking or progress visibility in recreational sports. | Gamified tracking to encourage consistency and improvement. | App dashboard shows games played, calories burned (if tracked), and skill tags. |
Train with a Coach / Academy | Access coaching sessions or academies for various sports in select cities. | Beginners, kids, and enthusiasts wanting to improve skills. | Lack of trusted, easy-to-access training options. | Structured training from verified coaches and academies. | Book recurring or one-time coaching sessions. |
Referral Program & Karma Points | Playo rewards users for referring friends, consistent play, and positive behavior with redeemable Karma Points. | All users, especially community builders and regular players. | No ongoing incentive to stay active or spread the platform. | Rewards-based system to reinforce good behavior and community growth. | Earn points for actions like referrals, hosting games, on-time attendance; redeem for perks or offers. |
Consult a Physio / Nutritionist | Access expert consultations (where available) for fitness recovery and performance. | Athletes, injury-recovering users, or wellness-focused individuals. | No easy access to sport-specific physiotherapy or diet plans. | Holistic health support built into the fitness ecosystem. | Book online or offline sessions with listed experts. |
The natural frequency of Playo’s core product- playing a sport- refers to how often users visit the platform to browse available games or book a venue. This frequency can vary based on a user's ability to host games and invite others, or their preference to simply join existing matches. It may also be influenced by individual goals such as training or consulting a physio or nutritionist. Since this frequency is tied to playing habits and the core action on Playo is to play, we will segment users based on how often they engage in gameplay.
Through user research, it’s clear that Playo’s offerings are intentionally designed to help transition users from casual to power users. As a result, the frequency of engagement varies depending on the user type and the specific sub-product being used. Here's a detailed breakdown of that frequency across key features.
Feature | Description | Casual | Core | Power |
---|---|---|---|---|
Join a Game | Join open matches or via Game-time | 1–2×/week | 2–3×/week with friends | 3–5×/week; browses actively |
Book a Venue | Reserve courts or fields | Not Engaged | 1–2×/week | 3–4×/week; advance & bulk booking |
Host a Game | Create/manage private or public matches | Not Engaged | Hosts/co-hosts weekly | Hosts multiple games weekly |
Groups/Communities | Join sport or locality-based groups | 1–2 groups; passive | Active in 3–4; chats often | Drives games in multiple groups |
Track Stats | Monitor matches, skill, and progress | Not Engaged | Weekly check-ins | Tracks after every game; goals driven |
Train with Coach | Book coaching sessions | Not Engaged | Has tried in past | Weekly/bi-weekly training |
For Playo, the Frequency engagement framework is the strongest driver of user value. Since the platform revolves around physically showing up to play, consistent participation in core actions like joining or hosting games directly enhances the user experience. At the same time, Breadth - through features like Group - adds depth by fostering community, interaction, and sustained engagement. Additional offerings like Training, Fitness Cover, and Skill-Based Matching further enrich the experience by supporting skill development, safety, and balanced gameplay.
Parameter | Meaning | Tracking Metric | Rationale | Selected? |
---|---|---|---|---|
Frequency | How often users engage with core actions | Number of games joined/hosted or venues booked per week | Core value is driven by physical play; consistency forms habit and builds stickiness | Yes – Primary |
Breadth | Use of multiple features that enhance play experience | Engagement with groups, training, referrals, play pals, etc. | Diversifies experience, builds community, and increases user retention through more touch points | Yes – Secondary |
Depth | Time or money intensity within the platform | Session duration, bulk bookings, number of chats or game edits | Doesn’t necessarily reflect long-term value or consistency; intensity can be irregular | No |
An active user on Playo is one-
Other characteristics of an active user can be-
Natural frequency of Casual, Core, and Power users based on user research-
The above framework of Engagement and defining an active user fits well with the below insights collated from user research-
These patterns reinforce the natural frequency bands of Casual, Core, and Power users and show how key features like Join a Game, Book a Venue, Game-Time, Play-pals, and Groups play a strong role in building and sustaining consistent play habits.
Hi there, we'll take this one step at a time!
If you struggle with a blank canvas, use this boilerplate to start. Remember, this is a flexible resource—tweak it as needed. Some sections might not apply to your product and you might come up with great ideas not listed here, don't let be restricted.
This is not the only format, we would love to see you scope out a great format for your product!
Go wild and dive deep—we love well-researched documents that cover all bases with depth and understanding.
Please delete any unused boilerplate material before making your final submission.
Know what your product is, its features, what problem its solving. Draft the CVP of your product, its natural frequency and engagement framework.
Know your users, what they value the most and define who is your active user.
Attribute | ICP 1 – Kushal (Casual User) | ICP 2 – Rohan (Core User) | ICP 3 – Ronit (Power User) |
---|---|---|---|
ICP Name | Social Sports Enthusiast | Consistent Player | Seasoned Professional |
Age | 28 | 27 | 29 |
Gender | Male | Male | Male |
Location | Bengaluru | Mumbai | Delhi |
Marital Status | Single | Single | Married |
Profession | Consultant, mid-tier firm | Marketing Manager, MNC | Tech Lead, Product Startup |
Salary | ₹10–12 LPA | ₹18–20 LPA | ₹30+ LPA |
How they spend off-time (Weekdays) | Browsing Instagram, short YouTube breaks, catching up with friends | Office wrap-up hangouts, FIFA with flatmates, football with friends/colleagues | Quick strength workouts or short runs, scheduled football games post work |
How they spend off-time (Weekends) | Brunches, Netflix, occasional badminton with college friends | Weekend football and chai with the group | Pre-scheduled football or padel matches with fixed groups |
Favorite Sport | Badminton | Football | Football |
Sports Needs | Social play, flexible timing | Consistency, skill improvement | High-quality facilities, team coordination |
Sports Goals | Just unwind | Improve stamina, stay consistent | Competitive play, skill push |
Challenges | Doesn’t always find group games at a convenient time | Coordination with friends, limited free slots at preferred venues | Availability of premium courts; missing group discounts |
JTBD | “I want to play when I feel like it, not commit upfront” | “I want to keep my sports habit alive and improve gradually” | “I want to organize high-quality games regularly” |
App Usage Frequency | 1–2 times per week | 2-3 times per week | 4+ times per week |
Most Used Feature | Game-Time (Join a game) | Book a Venue | Create Game + Groups |
Best Feature | Discover games nearby | Easy team formation + venue discovery | Seamless game creation, group coordination |
Worst Feature | Spam notifications, Help & Support | Limited time slot flexibility, Skill-Matching with glitches | Split-pay while booking Venues, lack of bulk discounts, good courts tied with rivals |
Reason for choosing Playo | Convenience and game discovery | Reliable venue booking + active football scene | All-in-one game orchestration |
Avg Spend on Playo (Monthly) | ₹600–₹800 | ₹2000–₹3000 | ₹5000–₹6000 |
Using Playo since | <3 months | 6–12 months | 12+ months |
Casual / Core / Power | Casual | Core | Power |
Churn Triggers | Friends dropping off; no-shows | Poor matchmaking; slot unavailability | Scheduling issues, Bad experience with venues or customer support |
Each ICP’s behavioral and demographic traits uniquely shapes how they interact with Playo.
Beyond engagement frequency, the segments also differ along the following behavioral axes-
Dimension | Casual User | Core User | Power User |
---|---|---|---|
Initiative | Joins games last-minute | Plans 1–2 days in advance | Hosts and organizes for others |
Dependency | Relies on app-discovered groups | Mix of app and personal groups | Strong offline groups, uses app as tool |
Commitment Level | Non-committal, mood-based | Moderately invested, open to growth | Deeply invested, sees Playo as essential |
Tolerance to Friction | Low – even minor hassles lead to churn | Medium – needs smooth, predictable experience | Very low – demands premium-grade experience |
App as a Tool For | Spontaneous discovery | Consistency & structure | Complete orchestration & group management |
build your ICP's- by now you know how to do that in a tabular format as done in earlier projects and segment the users, think about why you are segmenting and what is the goal of your product and segmentation
Parameter | ICP 1 | ICP 2 |
---|---|---|
In the context of Playo’s user behavior and core value proposition, frequency of engagement holds more strategic weight than breadth of features. While a wide range of features can attract initial interest, sustained engagement is more effectively driven by repeated interactions that build habits. For a platform centered around real-world play and social collaboration, increasing the frequency of game participation fosters familiarity, competition, and camaraderie among users—elements that are critical to long-term retention. For example, nudging users to join recurring sessions or re-book familiar venues not only reinforces habit loops but also strengthens their connection with the community. Simply adding more features without reinforcing these high-frequency behaviors would dilute focus and fail to deepen the user’s emotional investment in the product.
Based on the Primary and Secondary Engagement Frameworks of Natural Frequency and Breadth, the following campaigns have been crafted to effectively engage Casual, Core, and Power users.
Segmentation – Casual Users
Goal – Drive first-time group play and build social habit
Pitch – “Get your friends on court! Bring 4 friends and your game is free.”
Offer – Free Game-time slot for host when 4+ new users join via referral
Frequency and timing – Push on weekends, in-app nudges after 4+ games in a month
Success metrics – Number of new users from referrals, retention of referred users after 30 days, group size growth over time
Segmentation – Casual & Core Users
Goal – Recover intent lost due to unavailable slots
Pitch – “The slot you searched is now available — book before it's gone!”
Offer – Time-bound action-Optional 10% discount for first 3 users booking after drop-off alert
Frequency and timing – Real-time trigger when a dropped slot matches a user’s past search
Success metrics – Alert-to-booking conversion rate, repeat booking from same venue, churn drop for previously disappointed users
Segmentation – Core Users
Goal – Deepen engagement with broader product loop (Game-Time + Training)
Pitch – “Unlock free coaching sessions at your favorite venue for 7 days.”
Offer – One free coaching slot per day, valid for 7 days (select venues) Frequency and timing – Once per user, triggered after 10+ sessions played in each month for 2 months
Success metrics – Feature usage of training during and after offer, session frequency growth, transition to paid training.
Segmentation – Core Users
Goal – Reinforce social loops and reduce friction in finding partners
Pitch – “A Play-Pal near your skill level is hosting a match — join them now!”
Offer – Game-Time notification and access to Auto-match preference toggle
Frequency and timing – Weekly and event-driven when skill-matched users create a match nearby
Success metrics – New Play-Pal connections, game join rate via Play-Pal alerts, number of matches played with matched users
Segmentation – Core Users (10+ games played, not hosted yet)
Goal – Convert active players into game organizers
Pitch – “Create your own game in seconds. We'll get players for you!”
Offer – 25% off for first hosted match and auto-invite Play-Pals
Frequency and timing – One-time prompt after 10th match, weekly if not hosted
Success metrics – Number of first-time hosts, fill rate of hosted games, repeat game creation rate
Segmentation – Power Users (20+ bookings, high monthly activity)
Goal – Retain high-value users with bundled benefits
Pitch – “One pass. All-access. Get training, gym and courts at your fingertips.”
Offer – Play 20 games at the cost of 18 games
Frequency and timing – Monthly push, targeted banner in dashboard
Success metrics – Play Pass opt-in rate, reduction in booking churn, increased average sessions per month
Segmentation – Power Users (frequent repeat bookings)
Goal – Lock in loyalty and preferred time slots
Pitch – “Block your favorite court for a month & save 20%.”
Offer – Discounted rate on bulk bookings (4+ slots at same time/venue)
Frequency and timing – Shown after 5th consistent bookings at same time/venue
Success metrics – Bulk booking conversions, revenue per user, repeat bulk booking frequency
These campaigns are grounded in both observed user behavior and behavioral science principles. From our research, Casual users often cite “not having friends to play with” as a top blocker- Campaigns 1 and 4 directly address this by building social accountability and reducing effort in match coordination. Core users value skill growth and consistency; our data shows a sharp uptick in training engagement after users complete 10+ games- Campaign 3 leverages this natural trigger. For Power users, predictability and routine are key. Bulk booking and Play Pass campaigns build on their desire for convenience and preferred time slots, while locking in higher LTV.
I dont have access to company's data, so I am going to use publicly available data, user research and guesstimate the retention rate for Playo. In an interview with Deccan Herald in 2016, Playo's Founder Gauravjeet Singh mentioned “We have 1,20,000 app downloads till date across Android, iOS and Windows with a retention/MAU (monthly active users) of 55%."
With secondary research and comparing cult.fit, cult's retention rate is 30% with factors such as pricing, category of offerings and membership commitments affecting retention. Cult experiences high churn rate within 90 days and stabilizes post that. Other D2C brands in the fitness space have an average retention rate of 30% because of factors such as accessibility, competition and pricing.
Since Playo goes beyond solving these challenges of pricing, accessibility, membership commitments by providing players and venues to play in a few clicks the stabilized retention rate should be atleast 40%.
Time Period | Retention % | User Journey |
---|---|---|
Early Drop-Off (D0-D7) | 70% | Users sign up via Game-time, group invites, or to book venues-usually triggered by one-time intent (like a weekend match). Many churn due to friction in coordination or lack of partners. |
Drop-Off Stabilizing (D7-D30) | 55% | Regular casuals who’ve completed at least one session tend to stay, often playing once in 2–3 weeks. Most who leave either never re-booked or failed to find a consistent group or didn't enjoy much. |
Sticky Core Formation (D30-D90) | 50% | Core users start forming here- those who’ve used multiple features like Bookings, Play-pals, and Game-time. Early loyalty emerges through recurring sessions and improved coordination. |
Habit Formation (M3-M6) | 45% | Retention begins to stabilize. Users now coordinate in familiar groups, often host repeat sessions, and form informal squads. Power users begin to emerge here. |
Retained Loyalists (M6-M12) | 40% | These users have integrated Playo into their weekly or bi-weekly routines. Strong social reinforcement, venue familiarity, and use of 3+ features (Join a Game, Game-Time, Book a Venue, Play-Pals, Groups, etc) drive stickiness. |
Core & Power Users
These cohorts retain the longest because they’ve experienced Playo’s core value proposition — access to venues, Game-time, Play-Pals, and coordination tools. They know the ecosystem well: which venues work best, who’s a good partner to play with, and how to get the most out of the app.
Their stickiness comes from:
They often become informal anchors in the community, influencing new or casual users to stick and explore more.
Referrals
Playo’s strongest retention-driving acquisition channel. Most retained users were referred by someone who already understood and enjoyed the Playo experience. These users come in with clear expectations and are often joining someone they already know — reducing friction and increasing fun.
Partnerships (Educational Institutions + Sports Academies)
Users entering through structured ecosystems like schools or academies retain better. They come in with peer familiarity, recurring schedules, and competitive or growth mindsets.
Content Loops
User-generated content — photos, clips, match wins — boosts visibility and pride. This reinforces identity, motivates consistency, and brings social accountability.
Product Integrations (e.g., Decathlon, Strava)
Brings in users who are already active in sports/fitness. They don’t need CVP education and are more likely to plug directly into game-play and community.
Game-time
Simplifies coordination and discovery. Users can quickly find and join games that match their interest and skill level. Especially effective for reactivating dormant users or on-boarding new ones.
Play (Join a Game)
Provides the fastest route to CVP for new users. Doesn’t require a per-formed group — just interest. Great for discovering the community and testing the waters with minimal commitment.
Book a Venue
Most users who book venues are experienced hosts who’ve previously played independently. Booking their preferred venue keeps them engaged and ensures they enjoy the game on their terms. These users also create a quality experience for others — new or returning — by offering well-managed games in familiar, reliable setups.
Play-Pals
Builds micro-communities within the app. Once users find consistent playing partners, their return rate spikes. They’re more likely to schedule recurring games and bring others in.
Game Chat
Solves for last-mile logistics. Helps prevent cancellations, improves show-up rates, and builds pre- and post-game interaction. Keeps the group dynamic alive even off-court.
Product Feature | Retention Role | Linked ICP |
---|---|---|
Reliable booking flow | Builds trust and habit | All |
Skill-based matchmaking | Minimizes frustration, enables fair games | Consistent Player, Seasoned Professional |
Group chat & reminders | Strengthens social loop, increases stickiness | Social Sports Enthusiast |
Post-game feedback & reviews | Builds peer credibility, helps filter toxic environments | Consistent Player, Seasoned Professional |
Dynamic slot recommendations | Eases discovery for busy users | Social Sports Enthusiast, Consistent Player |
A user is considered churned if they’ve performed at least one core action (booked a venue, joined a match, or interacted in-game) and have stopped doing so for a significant period of time.
Involuntary Churn- Occurs when external circumstances prevent users from engaging with Playo, even if they intend to
Reason | User Insight |
---|---|
Medical injury / accident | Unable to continue playing due to physical limitations. |
Moved cities | Relocated to a city with fewer venues or no Playo presence. |
Increased work pressure | Longer hours, decreased bandwidth for leisure activities. |
Increased family responsibilities | Prioritizing care-giving or household roles. |
Temporary social/emotional burnout | Users mentally disengaging from social commitments. |
Voluntary Churn- Users actively choose to leave due to dissatisfaction, unmet expectations, or superior alternatives
Reason | User Insight |
---|---|
App glitches (Top reason) | Payment failures, app crashes, lag during booking or in-game chat failures break trust. |
Poor experience with venue | Bad lighting, unhygienic or unsafe environment, rude staff. |
Lack of quality play-pals | Repeated mismatches in skill level or players showing up late / not at all. |
Unavailability of preferred time slots | Peak hours often overbooked, especially for good venues. |
No resolution of support tickets | Issues left hanging with no follow-up, especially payments or disputes. |
Better experience with competitors | Competitor apps offering smoother booking, better support, or rewards. |
Pricing / Value mismatch | Users not seeing value in paying platform fees or venue surcharges. |
Limited venues in area | High user demand but few options nearby. |
Negative Actions to be looked for-
Early behavioral signals that suggest users are drifting away. This can be used to categorize movement across user types: Casual → Core → Power and vice versa.
Action | Insight | Risk Segment | Potential Impact on Churn |
---|---|---|---|
App glitches (crashes, payment errors, in-game lag) | Frustrates users and breaks trust during core moments | Power → Core / Core → Casual | High |
Repeated support issues unresolved | Breaks trust in service layer; user feels ignored | Core → Casual | High |
Unavailability of preferred time slots | User cannot build routine or find suitable game times | Casual → At-risk | High |
Venue experience issues (booking clashes, lighting, hygiene, safety) | Negative on-ground experience discourages repeat use | Core → Casual | High |
Repeated booking cancellations or no-shows | Signals motivational drop, unreliable coordination | Core → Casual | High |
Decreasing app open frequency | Reduced intent and curiosity to engage | Power → Core / Core → Casual | Medium |
Decreasing session time per open | User not finding value quickly; disengaging from app | Core → Casual | Medium |
Not engaging in game chat or post-match feedback | Disengaged from social loop and shared memory | Power → Core | Medium |
Ignoring support outreach | Indicates loss of faith in resolution process | Casual → At-risk | Medium |
Not registering for games for 30+ days | No core action for extended period = high disengagement | Core → Casual | Medium |
Turning off notifications / muting Whats App groups | Indicates emotional detachment from platform | Casual → At-risk | Medium |
Not updating app despite reminders | Passive disengagement; might miss critical fixes | All | Medium |
Low NPS or Play Store ratings | Active dissatisfaction with overall experience | All | Medium |
No venue ratings after 2–3 games | Passive disengagement, not interested in giving feedback | Core → Casual | Low |
Leaving or muting game group chats | Opting out of group energy and coordination | Casual → At-risk | Low |
Less participation in Playo community events | Weakening social attachment to the Playo identity | Casual → At-risk | Low |
don'tFigure out the retention data for your product. If you don't have access to the same, begin by adjusting the industry standards. Plot down the data and bring to life your retention curve. Draw out observations and insights from the same.
What is causing your users to churn?
Go back to your user insights and figure out the number one reason of churn by listing down all the factors.
Churned users on Playo are primarily dropping off due to a few key negative experiences—namely app glitches, unresolved customer support issues, and unavailability of preferred time slots. In other cases, users may not be fully churning but gradually disengaging due to smaller inconveniences or a fading sense of value and community. The following resurrection campaigns are designed to address both these hard and soft churn triggers, with targeted interventions for each behavioral drop-off pattern.
(Solving for: App glitches + customer support issues)
Parameter | Details |
---|---|
Target User | Churned users or inactive users who experienced app issues or poor customer support |
Goal | Rebuild trust and prompt reactivation by highlighting resolved bugs and upgraded 18×7 support |
Channel | Email, Whats App, Push Notification |
Pitch/Content | You spoke. We fixed it. We’ve resolved the app glitches and launched 18×7 customer support to assist you faster and better. Come back and enjoy a smoother Playo experience—now with better service and faster resolutions. |
Offer | 15% off your next booking |
Frequency | One-time outreach + follow-up at D+5 |
Timing | Post-deployment of major fixes or support revamp |
Success Metric | Number of users reactivated through login or booking |
Other Metric to Track | Open rates, click-through rates, CSAT scores, return-to-booking ratio |
(Solving for: Churn due to unavailability of time slots)
Parameter | Details |
---|---|
Target User | Churned users who faced difficulty finding available slots at preferred times |
Goal | Increase reactivation by solving time-slot availability challenges through smart nudges and demand-matching |
Channel | Whats App, Push Notification, Email |
Pitch/Content | We get it—fully booked slots can be frustrating. That’s why we’re helping you beat the rush. Use our Smart Slot Tracker to get real-time updates on cancellations and quiet-hour availability at your favorite venues. |
Offer | Early access to last-minute cancellations via smart alert system |
Frequency | Weekly alerts + instant nudges when preferred time becomes available |
Timing | Trigger-based whenever a user’s previously unavailable time slot opens |
Success Metric | Slot alert click-through and completed bookings |
Other Metric to Track | % of users reactivating, frequency of smart alerts used |
(Solving for: Core → Casual drop-off)
Parameter | Details |
---|---|
Target User | Core users becoming inactive or shifting into casual usage patterns |
Goal | Reignite social motivation by showing activity of frequently matched or played-with users |
Channel | Whats App, In-App Notification, Email |
Pitch/Content | Looks like your usual squad is still going strong. These players you’ve matched with the most are playing this week—don’t miss the action. Come join a session and keep the streak alive. |
Offer | Free entry to one group session for returning users |
Frequency | Bi-weekly re-engagement message based on match history |
Timing | Triggered based on inactivity window (7–14 days) |
Success Metric | Rejoin rate for group sessions |
Other Metric to Track | Session attendance vs match frequency history, group booking volume |
(Solving for: Power → Core drop-off due to value fade)
Parameter | Details |
---|---|
Target User | Power users showing activity decline or dropping off leader boards |
Goal | Reinforce Play Pass value and promote exclusive access features to prevent further drop-off |
Channel | Email, In-App Notification, Whats App |
Pitch/Content | You’ve unlocked free elite access for 15 days—don’t miss out. Your Play Pass now includes exclusive access to premium training zones, faster bookings, and upcoming coaching sessions at top-tier venues. |
Offer | Early access to premium venues, skip-the-line booking |
Frequency | Monthly update on unlocked benefits |
Timing | When usage from Power users begins to decline or during new feature launches |
Success Metric | Play Pass reactivation or renewal |
Other Metric to Track | Usage of premium booking features, leader-board position recovery, session check-ins |
(Solving for: Core → Casual drop-off, low FOMO)
Parameter | Details |
---|---|
Target User | Core users at risk of disengaging and haven’t explored new or trending venues |
Goal | Spark FOMO and local discovery by promoting high-energy venues or sessions nearby |
Channel | Whats-app, Email, Push Notification |
Pitch/Content | There’s a new hot spot in your area and players are loving it. High-paced sessions, competitive match-ups, and a vibrant crowd—you’ve got to experience it for yourself. Book your game now. |
Offer | Free game trial at new venue or 1+1 offer on first booking |
Frequency | Once every 2–3 weeks |
Timing | Triggered based on geographic match + inactivity or lower-than-average play frequency |
Success Metric | Bookings at featured venue |
Other Metric to Track | First-time check-ins at new venues, repeat bookings, user ratings of new venues |
Parameter | Details |
---|---|
Target User | Churned users due to app glitches or unresolved customer support issues |
Goal | To win back trust by communicating improvements in app stability and support responsiveness |
Channel | Email, Whats App, In-app notification |
Pitch/Content | We heard you—and we’ve acted. Your experience matters to us, and we’ve fixed the bugs that slowed you down. Plus, our 18×7 customer care is just a tap away now. Playo’s smoother, faster, and always listening. Come back and play the way you always wanted—without interruptions. |
Offer | Optional: ₹100 Playo wallet credit for your first booking after reactivation |
Frequency | One-time campaign + reminder after 7 days |
Timing | Targeted reactivation windows (2–6 weeks post-churn) |
Success Metric | % of churned users reactivating within 14 days of message |
Other Metric to Track | Support ticket reopen rate, app session time post-campaign, bounce rate of app link |
Parameter | Details |
---|---|
Target User | Core users sliding into casual due to inconsistency in play frequency or scheduling friction |
Goal | Reignite frequency by making match scheduling more seamless and socially driven |
Channel | Email, Whats App, In-app reminder |
Pitch/Content | Struggling to sync schedules with your regular group? Now you don’t have to. Playo’s Smart Match lets you instantly find time-compatible partners from your past games and preferred skills. No more back-and-forth—just pick a slot and start playing. |
Offer | Early access to Smart Match feature + fast-track booking at selected venues |
Frequency | One-time campaign push + weekly suggestion email |
Timing | When user frequency drops below baseline (2–3 weeks since last game) |
Success Metric | Increase in match confirmations from Smart Match |
Other Metric to Track | Frequency improvement in 30-day window, % of past partners re-engaged |
To sharpen campaign precision, we have aligned each intervention with the stage of churn- early disengagement, soft churn, or full churn- based on behavioral drop-off patterns. Users facing app issues or poor support often represent full churn, requiring high-trust reactivation nudges like “We’ve Fixed It.”
In contrast, those drifting from Power to Core usage reflect value fatigue (soft churn), where benefits-led messaging like “Play Pass Power-Up” can reignite motivation.
Campaigns like “Your Crew is Waiting” and “Find Your Crew, Fast” are timed for users in early disengagement, where social context and seamless scheduling can prevent further drop-off.
This stage-based mapping ensures every campaign is not just reactive, but rooted in user psychology, timing, and recovery potential—with each element (pitch, offer, timing, channel) chosen to match the user's current mindset and readiness to return.
You have already created the engagement campaigns, resurrection campaigns are quite similar just keep in mind the churned users that are being targeted here.
(customized your campaigns as per the ICP you're targeting to bring back, add parameters accordingly)
We hope this helped you break the cold start problem!
Reminder: This is not the only format to follow, feel free to edit it as you wish!
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